Hi, we are a small indiedev team Red Mountain Games. We love games and now we are doing our own under the name Fusion.
Fusion is a sci-fi third-person shooter game with the survival horror elements. This is a new franchise based on Slavic mythology.
The game places the player at the floor of station Black Mountain with lots of questions and no answers. It is the player's job to unravel the mystery of what happened and who is responsible for everything. The protagonist’s main task is to survive and leave the station.
The game starts with an electromagnetic explosion on the very deep level of the Black Mountain station. The protagonists - a robot PAN and a director of the “Fusion” project - Natasha Melnyk - start their journey from there. They need to figure out the true reason for what has happened.
Natasha Melnyk is a director of the "Fusion" project at the Black Mountain station. She is in charge there and PAN will help her to leave the station. She will help the player to navigate in the world, deal with enemies and search for resources.
PAN – is a one of many, that works at the Black Mountain station. He is designed as the Main playable character. When the game starts he will “think” about his previous work/life. The new situation at the station will be the new opportunity for him to explore his abilities and potential.
The game world is planned to be presented as the underground station. It’s based on two different worlds: the underworld (Nav) and our world (Yav) where the players will be placed. The Nav world is the place where most of the enemies came from, and where 3 divine beings were locked: Mära, Chort and Chornobog. And their "dog" named Poterchata. The station is the hassle place, many enemies, dark creatures, survivors with their own interests which most of the time are not the same as the protagonists. A Dangerous place where you need to survive.
The core gameplay in Fusion will be a mix of shooting, tactics and stealth combined with a limited melee combat system. Also the game will have an upgrade system for both main characters and weapons. More specific weapons will be used to solve puzzles and improvise on different strong sides of the enemies.
The main idea of gameplay is to provide ways for players to have both tactical and shooting game experience. The players will be given an opportunity to choose their own style of playing. Different gameplay styles (shooting, stealth) will be implemented by switching among different playable characters.
We are working on approaching character design into the next level. Enemies more like classical zombies but based on slavic myth, bosses are in progress too. All of the bosses have origins based on slavic creatures. There are planned to be many non-playable characters which essentially will expose more lore and depth of the story.
Hope you will enjoy the work-in progress demo build.